Tag: Tyr

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  • Elven Market

    Tyr’s Elven Market is located in the Warrens between the Elven Bridge and Shadow Square. Its inner-city location allows Tyrians easy access to the market. Several of Athas’ nomadic elven tribes trade here, bringing exotic goods and curiosities from across …

  • Bard's Quarter

    Elves are nefarious traders, and have established markets in each of the major cities of the Tablelands. Located somewhere within a short walk of the Elven Market can be found an area clandestinely known as the Bard’s Quarter. Bards congregate in the …

  • Arelia’s Treasures

    Giant-hair ropes, fleece, and feathers from the silt islands are sold by Arelia Gryon of the Nightwinds tribe. Her sister, Tala, sells fine weavings depicting many beautiful scenes of the desert. These she makes herself in the shop.
    *Return to …

  • Shiral’s Jungle Emporium

    Fruits, vegetables, and wines from the Crescent Forest and Forest Ridge can be had from the vendor Shiral. The fruits and vegetables (having been preserved magically) are quite fresh, the wines exotic and flavorful. The prices are high, but for those with …

  • Vinia’s Exotic Beasts

    Household pets like critic, hurrum, lizards, ock’n, and other small animals can be found in the building of Vinia Skon. In addition, she sells furs and leathers from larger animals, although her inventory in these goods is somewhat limited. Mounts also …

  • The Hall of Light

    The Hall of Light provides lighting materials and fixtures to suit anyone’s needs. Candles, torches, lanterns, and magically illuminated wands and glass orbs can be purchased within. Lamps can be made to order. Special effects lighting, such as smokeless …

  • Stabnblock

    Weaponry and armor suppliers Wik (also known as Stormbird to the elves) and his assistants Chirl (Darkhand) and Mayz (Whisperblade) generally have a fair selection of previously owned equipment. These three unscrupulous elves sell weapons looted from …

  • Shadow Square

    Just inside the Warrens from the Ziggurat sits Shadow Square, a small entertainment district at the junction of five lanes. Six wine shops, a gambling house, and two hostelries surround the plaza. The square’s busiest hours usually occur between sunset …

  • The Red Kank

    A wineshop of moderately good quality and reasonable prices, this two-story structure features a terrace on the upper floor where customersmay enjoy their food and drink while watching the comings and goings in the square below. A lively atmosphere …

  • The Happy Dwarf

    This establishment serves the widest variety of ales in the city including its own brand, ¨Cactus Blue¨, a potent draft which is brewed from the tough grall cactus that grows in the badlands west of Tyr. Other drinks are purchased from all over Athas and …

  • The Rat's Nest

    A place of seedy quality and is the dive of choice among the cities less discriminating drinkers. It's got the cheapest ale and wine in town, and it tastes like it. Rumor has it that the Rat's Nest serves as a fencing operation for stolen goods as well. …

  • The Weeping Widow

    Loud and crude, the Weeping Widow caters to gladiators and fighting men. Several stuffed or dried trophies from old arena kills are prominently displayed on its walls, and stories of their taking are often bantered over a mug of ale. It is not uncommon …

  • Midnight Sands

    This establishment has more atmosphere than the others in the Shadow Square, attempting to lure the important merchant trade and other visitors to the city. It boasts large cushioned booths with sheer silken curtains fluttering in the breeze, scented oil …

  • The Drunken Giant

    This massive stone building rounds out the list of winehouses in the Shadow Square. Lacking the pretensions of some of its competitors, this fine tavern serves good food and drink at affordable prices. The owner of the Drunken Giant is rumored to be …

  • Fortune Oasis

    Many who come to the Fortune Oasis walk in with a bit of coin, seeking riches and wealth only to find themselves leave empty-handed. The massive 3 story building features two floors of open game tables with popular dice gambling and strategy games …

  • The Screaming Cellar

    This brothel is known for it's cheap prices and used up merchandise. The Screaming Cellar is a Hostelry that rents rooms by the hour and the whores with the rooms. In days gone by the whores were slaves captured throughout Athas that couldn't be tamed and …

  • The Crystal Spider

    The exotic midnight violet color of the painted exterior of this two story building tell you that something mysterious and wonderous hides within. The paint job alone was done with an obscenely expensive paint that goes to prove that sometimes you can …

  • Hungry Halfling

    The Inn of the Hungry Halfling is an infamous meeting place for non-humans. It is the single establishment never frequented by elves in Tyr, as it is the one place they must surely fear for their lives. The establishment is run by a thri-kreen named K’ …

  • The Fingers

    This bizarre inn is a clandestine safe house for bards. The establishment gets its name from the hundreds of ancient human, demi-human, and creature appendages that adorn the walls. The thousands of fingers that line the wall create a surreal and macabre …

  • Warrens

    This sprawl of slums scars Tyr’s northern quarter with a sea of dilapidated structures inhabited by the desperate, the poor, and the unlucky. Many of the buildings here used to be unoccupied. However over the last 12 years, with the freedom of Tyr's …

  • T’kch’ik’s Loan House

    Deep within the Warrens there is a building run by a Thri-Kreen named T'kch'ik and his halfling attendants. The building is in generally good repair and clean, a contrast to the surrounding neighborhood. The establishment deals in personal loans to …

  • Sand Trader Recruiting Office

    A elven trading company. The establishment is based out of a ramshackle building deep in the Warrens and the employees promise work and coin for those who join their ranks. They claim to be of equal opportunity, hiring any race or belief system. Those …

  • Caravan Gate and Caravan Way

    The Caravan District extends from the Caravan Gate to the Merchant's District along the Caravan Way. The shops here sell goods targeted at visitors and travelers. The raspy-voiced vendors yell to passersby to examine their ¨fine¨ wares. Practically any …

  • Draqoman Station

    A placard with a stylized eyeball, ear, and lips impaled on a spike hangs as a standard just inside the Caravan Gate. This is the rendezvous point for draqomen. A draqoman acts as a guide/interpreter/agent for visitors and businessmen newly come to Tyr. …

  • Grik’s Weaponry

    Grik’s weapons shop lies a few doors down from the caravan gate. Those who know weapons often seek out the gap-toothed mul to fill their needs. An ex-gladiator, Grik sells finely crafted weapons at only a decent markup (20%). Erdlu-claw daggers, obsidian- …

  • Messenger’s Mount

    The boarding stable known as the Home of the Messenger’s Mount is familiar to travelers and caravans alike. This two-story structure provides shelter for caravan mounts and lone desert traders. The famous comet on which Tyr’s calendar is based gives the …

  • The Golden Inix Inn

    Midway along Caravan Way where the road bends, a narrow alley opens on the left. Next to it, a long brick building, nearly as narrow as the alley, beckons weary travelers with the aroma of frying inix and sweet broy (fermented kank nectar). A cracked sign …

  • Shining Sands Laundry

    The Shining Sands is a dry-sand laundry located on the edge of the Tradesmen's District near the Nobles’ District. I’toc and his wife Nesa run the establishment. The pair collect only the finest pure white sand from the nearby desert. When clothes become …

  • Devyn’s Desertwear

    Devyn's is an establishment of eclectic taste. Within can be found fashions ranging from gaudy to outlandish, and the prices seem to reflect the wares. Devyn himself is rarely in his shop, having twin half giants named Polluk and Trudd to prevent thieves …

  • Ezar’s Storehouse

    A general grocer at the very end of the Caravan Way. The shop does business with a great many neighboring districts and has a large selection of mundane goods on hand. Oils, foodstuffs and supplies can all be gathered here. In addition traders can find …

  • Merchant House Wavir

    House Wavir, based in Balic, is a dominant force in the southern portions of the region. Wavir currently feuds with Tsalaxa, but has no quarrels with any other houses. House Wavir trades in all the major cities but is seeking to expand its trade in Tyr. …

  • Merchant House Tsalaxa

    House Tsalaxa, the primary trading house of Draj, takes a predatory approach to business. Blackmail, espionage, and assassination are all acceptable practices to the company in its quest for wealth and power. Tsalaxa maintains friendly relations with …

  • Merchant House M'ke

    House M’Ke’s presence in Tyr is relatively small. Due to political unrest in Raam (their city of origin) they have cut back on most of their staff and business here. House M’ke fights to protect its trade routes and outposts from attacks and runs of “bad …

  • Merchant House Vordon

    Once one of the most feared and respected of Athas’ great houses, House Vordon has become something of a laughing stock. In recent years, as Tyr’s vast resources have been slowly diverted to constructing Kalak’s ziggurat, House Vordon’s fortunes have …

  • Merchant House Stel

    House Stel, based in Urik, is the most aggressive, militaristic merchant house. Its emporium, across from its ally Tsalaxa, is a veritable fortress. Heavily armed and armored guardsmen patrol the grounds with brisk efficiency. Lately House Stel’s …

  • Merchant House Inika

    House Inika is strange to most outsiders, being very mysterious in their dealings with others. They are mostly peaceful with the other merchant houses unless provoked first. When provoked they are a source of terrible power, having strange beasts suddenly …

  • Merchant House Shom

    Based out of Nibenay, the Merchant House Shom is the only other merchant to put large stakes in wood products besides House Inika. While Shom imports and deals heavily in wood-product, they are generally seen as inferior to those of House Inika, but much …

  • Merchant House Ianto

    Once on the verge of becoming a major house, Ianto has fallen on hard times now that the Iron trade has all but dried up. Ianto has considered relocating to another city, but resources are so limited that even this option is not feasible. Ianto, under the …

  • Noble District

    Tyr’s Noble District is divided in two by the Caravan District. The stylish, spacious stone residences of the Noble District serve as a reminder of what most commoners will never possess-a family name associated with a history of wealth and influence. …

  • Narrissa’s Colors and Scents

    Sweet fragrances waft out of a small, sand-colored townhouse on the fringe of the Nobles’ Quarter near Caravan Way. The proprietress, Narissa Dreev, lives on the upper floor of the two-story building. The lower level houses her business which offers a …

  • Rhey’s Apothecary

    Items for sale include medicinal herbs, water pipes, scented candle and oils, incense, and musical instruments. Rhey Khal, a middle-aged male Humman, is rumored to dabble in magic and deal with enchanted items. He responds to most inquiries about such …

  • Jade Jozhal

    This small, but well-appointed jewelry store resides at the fringe of the district. It’s considered to be in the Nobles’ Quarter. The owner, Korik Marrish, works in a variety of media including bone, horn, wood, and metals, both with and without gems. …

  • Athas Revealed

    A very popular place for those who wish to commission expeditions or are planning long distance travels. The shop is run by a very affluent human named Taj Kortee. He claims to have once been a famous adventurer and has contacts all over Tyr who supply …

  • Sweetwater Inn

    For those who want the finest, and can afford it, there is the Sweetwater Inn. The inn caters to visiting nobles and senior traders with ceramic in their pockets and a desire for pampered care. Guests of the Sweetwater receive deluxe accommodations with …

  • The Sandstone Inn

    The Sandstone Inn is run by Prihn Gorim, a graying, middle-aged woman. The Gorim family used to travel the Tyr-to-Balik trade routes with silks and textiles. A few years ago, while Prihn was in Tyr, braxats attacked the Gorim caravan, murdering everyone. …

  • Blacksun Villa

    The Shahram noble family turned a portion of its manor into a private ballroom, where it hosts fabulous parties to which few other noble families are invited. The holder of an invitation is the envy of Tyr’s aristocrats, but the plain papyrus cards tamped …

  • Smith’s District

    This district also engages in trade, although few people make their homes here. Unlike in the Artisan District, the labor performed in the Smith's District is big and loud, and it requires a lot of space. This area of the city is also associated with the …

  • The Slave Pens

    Twenty-foot-high walls with guard towers on each corner isolate an area that was once used to house slaves working on the Ziggurat of Kalak. Stories of awful practices committed within the walls wag on the tongues of those who survived the experience. …

  • The Brick Barrow

    Over the years, many slaves have died in the Brickyards, and their bodies were dropped down a shaft that opened into a cavity beneath the district. This dumping ground is referred to as the Brick Barrow. Now and then, haunting cries still echo up the …

  • Rarvin’s Wagonworks

    Strom Rarvin owns and operates Tyr’s largest wagon manufacture and repair facility. Two large buildings south of the Brickyards are used by Strom and his two sons. The Rarvins are well known for their workmanship. Their shop produces wagons of every …

  • Tarnished Cup

    The Tarnished Cup buys and sells previously owned goods of all sorts. Musical instruments, jewelry, and clothing; even an occasional howdah or chariot can be found here. Prices generally range from half to full value, depending on quality. The Tarnished …

  • Brickyards

    The Brickyards were a city-owned business where many of the slaves who once worked and died on the Ziggurat spent most of their days in the blistering heat doing back-breaking labor. The Ziggurat of Kalak took a monumental effort that took over 20 years …

  • Birk’s Leather and Hide

    A shack in the Brickyards houses the finest tanner in Tyr. The leatherworks is run by Birk, a wild-eyed dwarf. He supplies many of Tyr’s artisans with leather for boots, belts, bridles, and other items of leathercraft. He also makes leather armor and …

  • Kalak’s Ziggurat

    _¨The great ziggurat towered above the squalor of the sun-baked city. Each level of the terraced pyramid was finished in glazed brick of a different color: gleaming violet at the base, then indigo, azure, green, yellow, fiery orange, and, finally, scarlet …

  • The Gladiatorial Stadium

    Excepting the ziggurat, the gladiatorial stadium is the single largest structure in Tyr. The ziggurat looms over one end of the stadium with the Golden Tower rising majestically at the opposite side. A special viewing box for the templars and the former …

  • Artisan District and Artisan Way

    The Artisan’s District is Tyr’s secondary trade district. Artisan Way begins at the foot of the Ziggurat of Kalak and wends north to the city-state’s wall, skirting the Warrens to the east and ending adjacent to the stadium. Permanent shops front the road …

  • Karlen’s Eye

    This shop sells collectibles and oddities gleaned from Under-Tyr and places beyond the city. The establishment specializes in the bizarre, odd and rare and even sometimes will contract out adventurers to find a rumored relic or oddity. Its owner, Karlen, …

  • Sculptors Square

    Manors in the architectural style of the two Noble Districts stand here, remnants of a time when Tyr’s districts adhered to different borders. The majority of the buildings are dilapidated and falling into ruin due to the majority of the artists and …

  • The Wayward Trader

    Located in the Artisan's District, this quiet tavern is a favorite of locals. Nothing fancy, the Wayward Trader offers assorted ales and broy along with kip sausage and biscuits. The Trader is a good place to enjoy a brew without being bothered. Strangers …

  • Bloodletter’s custom weapons

    Specializing in custom-made weapons of exceptional quality, Bloodletter's maintains a large clientele among noblemen and professional warriors. The shop deals exclusively in obsidian, steel and iron weaponry, disdaining the less costly bone and stone so …

  • Door of Drakes

    Before they disappeared a hundred years ago, the members of the Dethersan noble family commissioned a structure that resembled a sepulcher adorned with drakes and flames in relief. When the building was finished, the family members entered it, locked it …

  • Stone and Mortar

    The Stone and Mortar is a shop owned by the Mul Stonecutter “Xalos”. A simple shop containing many of Xalos’s more ‘artistic’ pieces, all of which he will enthusiastically talk about for hours given the chance. Xalos is a well known figure in the …

  • The Stadium Gate

    Beautiful but awesome, the Stadium Gate is constructed to resemble the gaping jaws of the Dragon. Large triangular-cut stones mimic the teeth of the mightiest beast on Athas line the interior tunnel between the gate openings. Two huge, jagged slabs of …

  • Templar's District

    Large warehouses stand at the far end of the quarters. These buildings house the city’s precious reserves of grain, iron, and weaponry, and two barracks for the templar's half-giant guards. Transportation of these commodities to the warehouses is achieved …

  • Grand Gate

    The Grand Gate enters into the section of the city that houses the High Bureaus of the templars, the governmental offices of Tyr. As such, the templars restrict the traffic that passes through the gate. Only iron shipments from the mine and those having …

  • High Bureaus

    Each of these buildings houses one of Tyr’s governmental bureaus. Templars staff the offices from dawn until sundown to conduct government business. The High Bureaus include the bureaus of: Mines, Trade, Fields, Security, Defense, the Arena, the Gardens, …

  • King’s Gardens

    The King’s Gardens include three lushly wooded and overgrown plots of land. Walking amid these green canopies is like stepping into the fertile past of Athas. Lavish amounts of water from the Golden City’s wells and a small army of attentive gardeners …

  • Golden Tower

    The centerpiece of the Golden City is the Imperial Golden Tower, once home to the King of Tyr and then Tithian. The great structure, constructed of rare golden granite from the Walis area of the Ringing Mountains, serves as the traditional residence and …

  • Tower Bridge

    Spanning the King’s Garden, the Tower Bridge extends 75 feet to the Golden Tower. The bridge is 10 feet in width, and the sides are protected by a waist high railing.

  • Observation Tower

    To gain admission to the Observation Tower or the Golden Tower, one must first petition for admittance. This bureaucratic paperwork limits which templars or imperial guests gain access to which particular ingress. A special department is staffed at the …

  • The Iron Mines of Tyr

    The iron mines of Tyr are the largest of their type in the Tablelands. The presence of the ore was one of the principal reasons Tyr was established only two days travel from the mine. Death has always been associated with the mines. Miners die from …

  • Under Tyr

    There are many mysteries and legends told in the inns of Tyr about Under Tyr. The overriding message though seems to be only the foolhardy or desperate choose to enter such a dangerous place. The restless souls of victims of horrid crimes are said to …

  • The School of Thought

    Psionics is a part of everyday life in Tyr, as on all Athas. Most of Tyr’s population possesses “wild talents”, natural psionic abilities developed without formal study of psionics. Others specialize in the use of psionics, advancing their studies and …

  • House Talux

    A relatively poor noble house within Tyr, the Talux family nevertheless has a longstanding history within the city walls and a seat upon the Council of Advisers. A once proud and honorable house that had a number of Templars within the city ranks, they …

  • House Korok

    One of the wealthiest houses in Tyr, House Korok is headed by matron [[:chassia-korok | Chassia Korok]]. The house sits on the Council of Advisors, but seldomly looks to use it's political power for any means other than status. The house has ties to many …

  • House Syda

    The house of Syda is very involved in it's own endeavors. Making many shrewd business dealings, and attempting to deal far and wide away from Tyr with it's investments. The head of the house, [[:dyan-syda | Dyan Syda]] sits upon the Council of Advisers, …

  • House Myre

    House Myre was deeply entrenched in the rule of King Kalak. The matriarch of the family, [[:kasenna-myre | Kasenna Myre]] is rumored to have been bedding the King of Tyr. She spent as much time in the palace as her own estate and saw her family rise in …

  • House Kohlete

    [[:kiah-kohlete | Kiah Kohlete]] and her kin were perhaps the most impacted of all the wealthy noble houses in Tyr with the freedom of Tyr's slaves. Where once this house helped finance more than 30 slavers throughout Tyr, and saw the treasure house …

  • House Asticles

    House Asticles seems to be in a state of flux ever since Agis was killed 3 years ago. The senator seat for the house was passed down to Luminas, the nephew of Agis. Luminas has been absent from all Council sessions since being appointed to the senate …

  • House Mericles

    The ancient Tyrian House Mericles is now viewed throughout the city with open contempt. Three years ago the acting dictator, freedom bringer of Tyr's slave population and one of those who worked to bring down King Kalak, the former head templar Kalak …

  • House Pollus

    The nobility of House Pollus works in a fashion unlike most. The house itself coming to a consensus of who would be best to represent them on the Council of Advisers. [[:rynn-pollus | Rynn Pollus]] currently occupies the seat for House Pollus and during …

  • House Minthur

    [[:trevalis-minthur | Trevalis Minthur]] rules House Minthur quietly, profitably and steadily. The house does not get involved in the minute squabbles of the other nobility, nor the arguments in the senate house. Instead, patron Trevalis elects to go his …

  • House Tyrthani

    [[:vildeen-tyrthani | Vildeen Tyrthani]] heads the oldest house in the city of Tyr. The house itself was founded near the beginning of the city-state and it remembers it's heritage. The house believes in the success of the city and a return to an age of …

  • House Turax

    This house of nobles established itself as a direct ascendence by King Kalak. The house was established as King Kalak looked to find someone to run business not related to the Ziggurat. The old [[:senator-turax | Embl Turax]], a trusted adviser and friend …

  • Veiled Alliance Sect of Tyr

    Tyr stands as a bastion of hope for those of Athas who follow the preserver way. The Veiled Alliance was involved with the fall of Kalak and aided in the end of his reign. Later they were also involved in stopping Tithian as he sought to become a sorcerer …

  • Nanook

    He came from some unknown place in the wilderness (Actually though he does not speech of its location, it's the [[Forest Ridge]]) came to trade in [[Tyr]] for the glory of his Halfling tribe, the [[Krull]]. He was the only survivor of the expedition his …

  • Tithian of Mericles

    Until FY 10 Tithian served the dictator of Tyr after King Kalak was killed. He was the head templar of King Kalak and took over as dictator when the king was killed with the announcement that all of the slaves in Tyr would be freed. Titihian technically …

  • Vildeen Tyrthani

    Head of the oldest house in Tyr, they share a common root in naming, Vildeen is an avid supporter of the revolution and was said to be a good friend of [[:agis-of-asticles | Agis]]. Vildeen is expected to take progressive steps toward changing the idea of …

  • Beryl Talux

    Running a relatively poor house who has grown steadily in prominence with many people through the council by using the relatively small standing army of his house to be hired out as mercenaries by the other members of the council. Often exchanging the …

  • Dyan Syda

    Too consumed in his own house affairs, Dyan rarely attends in council meetings. When he does he is generally very passive and tosses his opinion in with those of his allies on the council without thought to the results.

  • Kiah Kohlete

    Among many of the noble houses drastically impacted by the freeing on Tyr’s slave population. Her house was once associated with the largest slave trading operations in Tyr and over the last twelve years has found failed investment following more failed …

  • Kasenna Myre

    Rumored to have been bedding King Kalak in secret before his fall, she has become a devious and underhanded politician who finds ways to convince even her vilest enemies on the council to bend to her will, generally using means that aren’t spoken of later …

  • Chassia Korok

    Nobility with very little desire for politics. The Korok house holds the position in the Senate more to lord over others with status than anything else. The head of the household Chassia rarely shows up to council meetings, and when she does she often …

  • Rynn Pollus

    Rynn was appointed by house Pollus to represent them upon the Senate. She initially resented the appointment but over the last few years has become vehement in the intrigue of politics. Specifically in thwarting Kasenna Myre and working always to raise …

  • Timor

    Head Templar under Tithian, Timor is the head of the Templar bureaucracy that keeps Tyr running. Only his organized Templars keep the wells running, the taxes collected and Tyr from falling into anarchy. He is often viewed as a brute and villain due to …

  • Banther

    Minister of the Arena, a high ranking position in prerevolutionary days the Arena master runs the gladiator games and the market that fills the arena on non-festival days. This position has seen vast decline over the years with the freedom of slaves and …

  • Borger

    Minister of the Mines. Borger is responsible for the flow of iron from Tyr’s ironmine, the source of Tyr’s economic power. Borger frequently finds himself at odds with the nobility within Tyr that has stakes in the iron mines. Frequently reminiscent of …

  • Arbistor

    Minister of the Fields. Arbistor is responsible for the production of agriculture upon Tyr owned lands. With the large change of workforce within Tyr the production of agriculture and tending of fields has become a complicated and somewhat pathetic tale. …

  • Gennet

    Minister of Finance, responsible for finances and taxes in Tyr affairs. She has become frustrated beyond measure and many blame her for the current economic crisis within Tyr. With the newly massed free slaves who have chosen not to work for their former …

  • Hirik

    Minister of State, whose responsibilities include diplomacy and meetings with officials from other city states. Often working away from Tyr as an emissary of the state to strengthen or repair relationships around the Tablelands.

  • Dark

    Minister of Security, who runs the seedy underbelly of the government. On the surface Dark runs the templar militia who uphold the laws throughout Tyr and seek out arcane users to persecute for public display. Underneath he is known to employ torturers, …

  • Rowen

    The elven tailor represents the interests of the tradesmen in the Caravan Way district. She is very persuasive and often uses means that are more sultry in nature to convince other politicians of her causes.

  • Xalos

    The grizzled old mul stonecutter speaks for the laborers of the Brickyards district. A former gladiator who won his freedom with many victories in the arena and then turned to a life of quiet labor. Generally quiet in politics, he will become enraged if …

  • Flin

    The weapon smith attends for the artisans of the Stadium District. Known to craft the finest weapons in Tyr, he works hard to ensure that the Stadium District is seeing as much economic assistance as possible in these trying economic times.

  • Shivrin

    This half-elf represents the poorest people of Tyr in the Warrens district. She rarely speaks in council sessions, instead working her wiles away from her council seat and allowing others to propose measures that help her people. This generally works in …

  • Nori

    This eloquent speaker represents the people of the fields outside the city walls. She is passionate and motivated and near impossible to ignore. She also represents the people who feed Tyr at large and therefore has quite a bit of political power within …

  • Goldam

    This stocky human represents the elemental priests who have made their way to the city now that they do not need to fear the persecution of Kalak. Over the last dozen years he has helped raise a score of elemental temples throughout the city and it’s …

  • Luminas Asticles

    The nephew of Agis and next in line of house Asticles. He has been granted a seat upon the Council of Advisors but as of yet has not sat in on a council session. He is said to have been attending to Agis' estate and dealing with her personal affairs. …

  • Maluk

    A member of the Veiled Alliance, Maluk is a very affluent and educated former slave. Serving in the palace of Tyr during the time of King Kalak and kept within the palace for a long while even under Tithian's rule. Maluk was born into slavery within the …

  • Spluke, The Last Goblin

    Spluke is the last of the ancient race of Goblins. He was present at the battle in which his proud race was erased from the land and history books alike. Now working with the Veiled Alliance, Spluke possesses an ancient form of goblin magic that can …

  • Senator Turax

    The head of house Turax, Embl Turax bears the title in all dealings. He is often seen as the driving force behind the senate, a eldered and wizened man who has seen much of the corruption in Tyr first hand as a former adviser to King Kalak.

  • Matthias Morthen

    By day he is a breadmaker of middling skill, by night a man of vast power and influence within the circles of the Veiled Alliance. Matthias Morthen has served in the ranks of the Alliance his whole life, supporting the cause within Tyr endlessly and …

  • Suldin Alviss

    h5. Overview To the casual observer, Suldin appears to be nothing more than the friendly proprietor of a small (albeit successful) repair business. Beneath the surface, however, he is a skilled and powerful preserver, and a fiercely devoted member of …